Marble Blast Gold: Difference between revisions
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| related = [[Marble Blast Ultra]]<br>[[PlatinumQuest]] |
| related = [[Marble Blast Ultra]]<br>[[PlatinumQuest]] |
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'''Marble Blast Gold''' is a 3D platformer developed by GarageGames and published by Monster Studios |
'''Marble Blast Gold''' is a 3D platformer developed by GarageGames and published by Monster Studios and was originally released in 2002 as "Marble Blast", and in 2003 as "Marble Blast Gold". Gold was released for the original Xbox in 2004 before Ultra was released for the Xbox 360. A version for the Net Jet, Marble Blast XP, was released in 2007. |
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The game was very popular in the late 2000s, with several mods such as PlatinumQuest, Marble Blast Emerald and STOP DeluXe being created. |
The game was very popular in the late 2000s, with several mods such as PlatinumQuest, Marble Blast Emerald and STOP DeluXe being created. |
Revision as of 18:23, 3 January 2025
Developer(s) | GarageGames (Windows, Mac OS, Linux) Oberon Media (Xbox) |
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Release date | May 9, 2003 |
Platforms | Windows, Mac OS, Linux, Xbox |
Status | Unavailable for purchase as of 2011 Available at the community-run marbleblast.com |
Engine | Torque |
Related | Marble Blast Ultra PlatinumQuest |
Marble Blast Gold is a 3D platformer developed by GarageGames and published by Monster Studios and was originally released in 2002 as "Marble Blast", and in 2003 as "Marble Blast Gold". Gold was released for the original Xbox in 2004 before Ultra was released for the Xbox 360. A version for the Net Jet, Marble Blast XP, was released in 2007.
The game was very popular in the late 2000s, with several mods such as PlatinumQuest, Marble Blast Emerald and STOP DeluXe being created.
Unused Content
Cheats
The console can be opened by pressing the tilde key (~
). By entering the command $testcheats=1;
, various cheats such as a level editor and GUI editor can be enabled. In a level, press F11 to open the level editor, and press F4 to get all the various options. From here, you can place interiors and shapes (such as power-ups and hazards) in the level. This is what was used to create various custom levels in the early days of the game's lifespan. To open the GUI editor, press F10.
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Console
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GUI Editor (F10)
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Mission Editor (F11)