C
C is a language made by Dennis Ritchie in 1972.
Unlike alot of languages of today, C is not dynamic. There is no support for things like garbage collection, methods, operator overloading, dynamic types and generics.
Basic Data Types
- bool: 1 byte. despite being a boolean, it can actually store numbers up to 128.
- int: 2 or 4 bytes.
- float: 4 bytes and supports numbers with 6 decimal places.
- double: 8 bytes and supports numbers with 15 decimal places.
Examples
#include <stdio.h>
#include <stdlib.h>
int increment(int* value){
return (*value)++;
}
int main(){
//error: int is not int*
//int h = 10;
//increment(h);
int a = 41;
//error: int is not int*
//int* b = 80
int* b = (int*)malloc(sizeof(int)); //malloc returns a void* so we must cast it into a int*
*b = 80; //we must dereference it in order to access the value with a *
increment(&a);
increment(b);
printf("variable a: %i\nvariable b: %i\n", a, *b); //a will return 42 and b will return 81
return 0;
}
You can try it out here
Notes
- Pointers will not be automatically allocated. You must allocate the variable with malloc() before you can access the variable and it's members.
- You cannot do arithmetic on variables that aren't the type of int, float, char or double. If you try to perform arithmetic on a char constant, the compiler will throw errors.
- If you need to access pointers of the base types, deference them with a *
- C does not support methods. It is common for C libraries to make pseudo-methods with functions and pointers as args. use a & to access the memory address of the object (if it's stack allocated of course)