Difference between revisions of "CollabBox"

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m (Correct)
(rememememeber it is Not Undetale)
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A sandbox game made by [[User:Cab|.cab file]] using Unity3D, still in development.
 
A sandbox game made by [[User:Cab|.cab file]] using Unity3D, still in development.
  
Only for Windows (because no fucking linux or mac build support modules installed), x86 (32-bit, later) or x64 (64-bit).
+
Only for Windows (because no fucking linux or mac build support modules installed (blame cab's hard disk)), x86 (32-bit, later) or x64 (64-bit).
 
== It Is ==
 
== It Is ==
 
# A game that's currently in development.
 
# A game that's currently in development.
 
# A free game.
 
# A free game.
# A game made with fucking visual programming.
+
# A game made with fucking visual programming, aka "Bolt".
 
== It is Not ==
 
== It is Not ==
# An attempt to recreate Windows96's [https://windows96.net/dl/gameing/ Gameing], but it ends up being one anyway.
+
# An attempt to recreate Windows96's [https://windows96.net/dl/gameing/ Gameing], but it ends up being one anyway, even though its intended to be only a similar game.
# An open-source game. (no-one can steal his shitcode guys!11!!!1!!1!)
+
# An open-source game. (mainly to save the eyes of those who fucking hate visual programming)
 +
# Something that will get on [[Steam]].
 +
# Undertale
  
 
== Features ==
 
== Features ==
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=== Shitty Player Controller  ===
 
=== Shitty Player Controller  ===
 
The player controller currently used in the game is the "Rigidbody FPS Controller". It is buggy sometimes (and may also make you rage), but it allows for other objects (like explosives) to interact with it (the old one was the "FPS Controller" and it was bad in the way of rigidbody shit, but more stable than the one used now)
 
The player controller currently used in the game is the "Rigidbody FPS Controller". It is buggy sometimes (and may also make you rage), but it allows for other objects (like explosives) to interact with it (the old one was the "FPS Controller" and it was bad in the way of rigidbody shit, but more stable than the one used now)
 +
==== Le Problemos ====
 +
# You will need ''several'' attempts in order to jump on a fucking ''box''.
 +
#
  
 
=== Dragging Shit ===
 
=== Dragging Shit ===
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* If you gain speed in a direction (high speed forward, for example) and you rotate then the speed will still continue relative to the direction you rotated to.
 
* If you gain speed in a direction (high speed forward, for example) and you rotate then the speed will still continue relative to the direction you rotated to.
 
* The jetpack can send you straight into space, just like you can do with bombs/rockets.
 
* The jetpack can send you straight into space, just like you can do with bombs/rockets.
* The "Bomb-Fly" - a method to fling yourself into any direction (obviously also upwards) using a bomb, a rocket or basically anything that can send you in a direction with high speeds.
+
* The "Bomb-Fly" - a method to fling yourself into any direction (obviously also upwards) using a bomb, a rocket or basically anything that can send you in a direction with high speeds. This will likely be used mostly when going upwards instead, since the new version of the game will have a Boost "tool".
  
 
== Subpages ==
 
== Subpages ==

Revision as of 08:43, 14 June 2021

A sandbox game made by .cab file using Unity3D, still in development.

Only for Windows (because no fucking linux or mac build support modules installed (blame cab's hard disk)), x86 (32-bit, later) or x64 (64-bit).

It Is

  1. A game that's currently in development.
  2. A free game.
  3. A game made with fucking visual programming, aka "Bolt".

It is Not

  1. An attempt to recreate Windows96's Gameing, but it ends up being one anyway, even though its intended to be only a similar game.
  2. An open-source game. (mainly to save the eyes of those who fucking hate visual programming)
  3. Something that will get on Steam.
  4. Undertale

Features

Those are features that make the game weirder/funnier/more fun:

A Jetpack

This one is not so interesting, but it was made only for the game to look less unrealistic

Shitty Player Controller

The player controller currently used in the game is the "Rigidbody FPS Controller". It is buggy sometimes (and may also make you rage), but it allows for other objects (like explosives) to interact with it (the old one was the "FPS Controller" and it was bad in the way of rigidbody shit, but more stable than the one used now)

Le Problemos

  1. You will need several attempts in order to jump on a fucking box.

Dragging Shit

Yes, you heard that right. You can literally grab and drag any object at ANY DISTANCE. A rocket is trying to escape? A cube is about to fall into the sea? No need to worry, just try to grab it. If you fail that's your problem.

Funny Thing That Go Boom

As of writing this page, there's 3 explosive objects: Dynamite, Bomb and Rocket. You can get more info at the Objects subpage.

Unity Standard Assets

Somehow not an asset flip yet 90% of the game is free assets.

"It's not a bug, it's a feature!"

Here's some examples:

  • If you gain speed in a direction (high speed forward, for example) and you rotate then the speed will still continue relative to the direction you rotated to.
  • The jetpack can send you straight into space, just like you can do with bombs/rockets.
  • The "Bomb-Fly" - a method to fling yourself into any direction (obviously also upwards) using a bomb, a rocket or basically anything that can send you in a direction with high speeds. This will likely be used mostly when going upwards instead, since the new version of the game will have a Boost "tool".

Subpages

Downloads

Can be downloaded here. Contains an official download (download from the repo) and 2 mirror downloads from AyeHosting and Eluerp.