# File Profile Analyzer

Load times are an important part of games. Most users consider long load times to be a bad thing and hence it is important to keep the load times short.

Especially with the "next" generation consoles, load times are more important than ever due to the large amount of content they need to load in combination with the relatively slow media from which they load it.

The primary goal of the File Profile Analyzer (FPA) is to use file event profile data to analyze file events and to allow users to improve their load times. The FPA is not platform specific and hence is supported by any platform that can output file profile event data in a format that the tool can understand.

In principle the tool does not rely on any other tech. However if you want to use it to its full extent you will need to use RwFileSystem and its SimpleProfiler extension. If you also want to know the ‘small’ filenames within BIG files, then you will need to depend on RwBigFile as well.

The EATech Infrastructure group hopes this tool provides Electronic Arts with a means to create games that have less load time than competing games, while still looking better because more content could be loaded.

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