// (c) Electronic Arts. All Rights Reserved.

#ifndef RW_MATH_VPU_VECTOR_AXIS_H
#define RW_MATH_VPU_VECTOR_AXIS_H

#if defined _MSC_VER
    #pragma once
#endif

namespace rw {
namespace math {
namespace vpu {

    enum VectorAxis
    {
        VectorAxisX = 0,
        VectorAxisY = 1,
        VectorAxisZ = 2,
        VectorAxisW = 3
    };

}}}

#endif
