// (c) Electronic Arts. All Rights Reserved.

#ifndef RW_MATH_FPU_H
#define RW_MATH_FPU_H

#if defined _MSC_VER
    #pragma once
#endif

#include "rw/math/fpu/maskscalar.h"
#include "rw/math/fpu/mask2.h"
#include "rw/math/fpu/mask3.h"
#include "rw/math/fpu/mask4.h"
#include "rw/math/fpu/vector2.h"
#include "rw/math/fpu/vector3.h"
#include "rw/math/fpu/vector3plus.h"
#include "rw/math/fpu/vector4.h"
#include "rw/math/fpu/quaternion.h"
#include "rw/math/fpu/quatpos.h"
#include "rw/math/fpu/plane.h"
#include "rw/math/fpu/matrix33.h"
#include "rw/math/fpu/matrix44.h"
#include "rw/math/fpu/matrix44affine.h"
#include "rw/math/fpu/constants.h"
#include "rw/math/fpu/constants_operation.h"
#include "rw/math/fpu/scalar.h"
#include "rw/math/fpu/trig.h"
#include "rw/math/fpu/sqt.h"

#include "rw/math/fpu/maskscalar_operation.h"
#include "rw/math/fpu/mask2_operation.h"
#include "rw/math/fpu/mask3_operation.h"
#include "rw/math/fpu/mask4_operation.h"
#include "rw/math/fpu/vector2_operation.h"
#include "rw/math/fpu/vector3_operation.h"
#include "rw/math/fpu/vector4_operation.h"
#include "rw/math/fpu/quaternion_operation.h"
#include "rw/math/fpu/quatpos_operation.h"
#include "rw/math/fpu/plane_operation.h"
#include "rw/math/fpu/matrix33_operation.h"
#include "rw/math/fpu/matrix44_operation.h"
#include "rw/math/fpu/matrix44affine_operation.h"
#include "rw/math/fpu/sqt_operation.h"

#endif
