// (c) 1995-2007 Electronic Arts Inc.

#ifndef __NILWRITE
#define __NILWRITE 1

#include <string.h>
#include "codex.h"
#include "nilcodex.h"


/****************************************************************/
/*  Encode Function                                             */
/****************************************************************/

int GCALL CNIL_encode(void *compresseddata, const void *source, int sourcesize, int *opts)
{
    return 0;
}

#endif

