/*!
\page p_vpl_platform_information VPL Platform Information

At this time, the VPL officially supports the following platforms:
- PC
- Xbox 360
- PS3 PPU and SPU
- Wii


\section s_vpl_platform_defines Platform "aliases"

The headers may refer to the various platforms using other aliases.  Here
are the aliases you may see.

\par SSE
SSE is used to refer to both the PC and the Xbox, since both support SSE operations.

\par SSE2
SSE2 is used to refer to PC. It actually also implies SSE (PC). It provides extra set of 
floating point and integer instructions that SSE doesn't support.

\par VMX
VMX is used to refer to both the Xbox 360 and the PS3 PPU.  It actually gets
used to describe operations that are supported on both platforms, and may include
operations that standard VMX does not support.  For example, both the 360 and the PPU
support the \c lvlx instruction even though standard VMX does not.  So, just think of
this alias as referring to the Xbox and the PS3 PPU (not necessarily standard VMX).

\par Broadway
Broadway refers to the CPU in the Wii.  In theory, all the VPL code that
supports the Wii should also support the GameCube.  So, this alias is used to
denote either platform.  However, at this time, RWMath doesn't currently
support the GameCube.

\section s_vpl_platform_support Platform Support

Unlike the higher level C++ API's for math, the VPL does not attempt to implement all operations
efficiently across all platforms.  Instead, the VPL exposes common operations that can be implemented
efficiently.  (Inefficient simulated code may be optionally compiled.)
See \ref p_vpl_api_support_docs for more information regarding function support on each platform.

*/

