// (c) Electronic Arts. All Rights Reserved.

#ifndef RW_MATH_AOS_H
#define RW_MATH_AOS_H

#if defined _MSC_VER
    #pragma once
#endif

#include "rw/math/vpu/maskscalar.h"
#include "rw/math/vpu/mask2.h"
#include "rw/math/vpu/mask3.h"
#include "rw/math/vpu/mask4.h"
#include "rw/math/vpu/vector2.h"
#include "rw/math/vpu/vector3.h"
#include "rw/math/vpu/vector3plus.h"
#include "rw/math/vpu/vector4.h"
#include "rw/math/vpu/quaternion.h"
#include "rw/math/vpu/quatpos.h"
#include "rw/math/vpu/plane.h"
#include "rw/math/vpu/matrix33.h"
#include "rw/math/vpu/matrix44.h"
#include "rw/math/vpu/matrix44affine.h"
#include "rw/math/vpu/constants.h"
#include "rw/math/vpu/constants_operation.h"
#include "rw/math/vpu/scalar.h"
#include "rw/math/vpu/trig.h"
#include "rw/math/vpu/sqt.h"

#include "rw/math/vpu/maskscalar_operation.h"
#include "rw/math/vpu/mask2_operation.h"
#include "rw/math/vpu/mask3_operation.h"
#include "rw/math/vpu/mask4_operation.h"
#include "rw/math/vpu/vector2_operation.h"
#include "rw/math/vpu/vector3_operation.h"
#include "rw/math/vpu/vector4_operation.h"
#include "rw/math/vpu/quaternion_operation.h"
#include "rw/math/vpu/quatpos_operation.h"
#include "rw/math/vpu/plane_operation.h"
#include "rw/math/vpu/matrix33_operation.h"
#include "rw/math/vpu/matrix44_operation.h"
#include "rw/math/vpu/matrix44affine_operation.h"
#include "rw/math/vpu/sqt_operation.h"

#endif
