// (c) Electronic Arts. All Rights Reserved.

#ifndef RW_MATH_SOA4_H
#define RW_MATH_SOA4_H

#if defined _MSC_VER
    #pragma once
#endif

#include "rw/math/vpu/soa4_float.h"
#include "rw/math/vpu/soa4_scalar.h"
#include "rw/math/vpu/soa4_trig.h"

#include "rw/math/vpu/soa4_maskscalar.h"
#include "rw/math/vpu/soa4_mask2.h"
#include "rw/math/vpu/soa4_mask3.h"
#include "rw/math/vpu/soa4_mask4.h"

#include "rw/math/vpu/soa4_vector2.h"
#include "rw/math/vpu/soa4_vector3.h"
#include "rw/math/vpu/soa4_vector4.h"

#include "rw/math/vpu/soa4_constants_operation.h"
#include "rw/math/vpu/soa4_float_operation.h"
#include "rw/math/vpu/soa4_maskscalar_operation.h"

#include "rw/math/vpu/soa4_vector2_operation.h"
#include "rw/math/vpu/soa4_vector3_operation.h"
#include "rw/math/vpu/soa4_vector4_operation.h"

#include "rw/math/vpu/soa4_mask2_operation.h"
#include "rw/math/vpu/soa4_mask3_operation.h"
#include "rw/math/vpu/soa4_mask4_operation.h"

#endif
