// (c) Electronic Arts. All Rights Reserved.

#ifndef RW_MATH_VPU_TYPES_H
#define RW_MATH_VPU_TYPES_H

#if defined _MSC_VER
    #pragma once
#endif

#include "rw/math/vpu/vector2.h"
#include "rw/math/vpu/vector3.h"
#include "rw/math/vpu/vector3plus.h"
#include "rw/math/vpu/vector4.h"
#include "rw/math/vpu/quaternion.h"
#include "rw/math/vpu/quatpos.h"
#include "rw/math/vpu/plane.h"
#include "rw/math/vpu/matrix33.h"
#include "rw/math/vpu/matrix44.h"
#include "rw/math/vpu/matrix44affine.h"
#include "rw/math/vpu/constants.h"
#include "rw/math/vpu/scalar.h"
#include "rw/math/vpu/trig.h"
#include "rw/math/vpu/sqt.h"

#endif
