// ------------------------------------------------------------------------
/*
	author: Jaap Suter
   
	Copyright (C) Electronic Arts Canada Inc. 2002.  All rights reserved.	
*/
// ------------------------------------------------------------------------

/*! \file */

#ifndef REVEAL_CUSTOM_MEMORY_H
#define REVEAL_CUSTOM_MEMORY_H

#include <stddef.h> // For size_t

namespace Reveal {
	namespace Memory {

//! Should malloc the request the given amount of memory or return NULL if its unable to satisfy;
void* RevealMalloc( size_t size );

//! Should free the memory at the given pointer;
void RevealFree( void* ptr );

	} // Namespace Memory
} // Namespace Reveal;

#endif
