// (c) Electronic Arts. All Rights Reserved.

#ifndef RW_MATH_MATH_H
#define RW_MATH_MATH_H

#if defined _MSC_VER
    #pragma once
#endif

#include "rw/math/random.h"
#include "rw/math/half.h"
#include "rw/math/fpu.h"
#include "rw/math/vpu.h"
#include "rw/math/vpl.h"
#include "rw/math/optimal.h"

#endif
