// (c) Electronic Arts. All Rights Reserved.

#ifndef RW_MATH_VPU_FASTFLOAT_H
#define RW_MATH_VPU_FASTFLOAT_H

#if defined _MSC_VER
    #pragma once
#endif

// This file is depecrated, use vec_float.h instead
#if RW_MATH_ENABLE_DEPRECATED_API 
    #include "rw/math/vpu/vec_float.h"
#endif

#endif
