// (c) Electronic Arts. All Rights Reserved.

#ifndef RW_CORE_FILESYS_CONSTANTS_H
#define RW_CORE_FILESYS_CONSTANTS_H

namespace rw {
namespace core {
namespace filesys {

/*!
    \brief Maximum length of file path, in bytes
    \importlib rwfilesystem
*/
const int FILESYS_MAX_PATH = 256;

}}}

#endif
