<project>

	<masterversions>
		<package name="eaconfig" version="1.28.00"/>
		<package name="VisualStudio" version="8.0.0-2"/>
		
		<!-- If you're using UTFSockets you'll need all of the following -->
		<package name="EAAssert" version="1.00.00"/>
		<package name="EABase" version="2.0.13"/>
		<package name="EAThread" version="1.10.00"/>
		<package name="UTFSockets" version="2.05.00"/>
		<!-- Indirect dependencies - no idea why I need to include them directly -->
		<package name="RevolutionSDK"           version="2.4-patch3-070301" />      	<!-- Wii Regular SDK -->
		<package name="RevolutionCodeWarrior"   version="3.0.5.2-2-patch-070622-4" />	<!-- Compiler for Revolution (Wii) -->
		<package name="RevolutionNDev"          version="06.10.10-non-proxy" />		<!-- Wii devloper libraries (for debugging) -->
		<package name="RevolutionEX"           version="1.0FC9-070201-0841-1" />	<!-- Wii Extended SDK -->

		<!-- If you're using DirtySDK you'll need the following -->
		<package name="DirtySDK" version="4.9.3.1"/>
		
		<!-- Regardless of which GameTalkProtocol you're building - you'll need the following for xenon -->
		<package name="xenonsdk" version="2.0.5426.0" />

		<package name="PlayStation3GCC" version="154.001-lite" />

		<!-- No idea why we need the DotNetSDK, DotNet to build a pc lib (pc64-vc-dev-debug or pc64-vc-dll-dev-debug) that only uses unmanaged C++ -->
		<package name="DotNetSDK" version="2.0-2"/>
		<package name="DotNet" version="3.5-SP1"/>
	</masterversions>
	
	<buildroot>build</buildroot>
	
	<config package="eaconfig" default="pc-vc-dev-debug" includes="pc-vc-dev* pc64-vc-dev* rev-mw-dev* xenon-vc-dev* ps3-gcc-dev* ps3-sn-dev*"/>
	
</project>
