Yes
- download the source code, and improve it! The notes in the program
explain the difficult hurdles that had to be overcome - for instance,
there are no line drawing commands or math functions provided by the
Trakr's API, which is a bit of a hindrance when you want to use
trigonometry to figure out where to draw some lines. There are plenty
of arbitrarily-chosen constants that could be tweaked for a better game
experience, and a few known bugs to fix too. Let me know how you get
on!
krash: 05/2/2011 - 3:05:32pm
tried
your program. it is very slow and jumpy. anything I can do to speed it
up? keep getting killed by enemy tanks becuase it is so slow. Good
effort, nonetheless.
spy gear hq: 04/14/2011 - 4:04:22pm
Comments for BattleTrakr http://www.spygear.net/detail.php?appID=329
From the Read Me (located in the source file):
BattleTrakr v1.0 by RorschachUK - A vector graphics proof of concept
demo.
Overview
========
Your Trakr is being hunted - an enemy tank is stalking you across the
battlefield! Your only hope is to find it and shoot it before it shoots
you.
Use the sticks to move and the Go button to fire. Keep your eye on the
radar to help you find the enemy. Beware though, the battlefield is
strewn with obstacles you can't drive or shoot through. And as always,
red barrels explode!
Inspiration
===========
The Trakr's tank controls reminded me of a wireframe tank arcade game
from 1980 and I thought it would be interesting to see if I could
recreate a similar vector graphics experience on the Trakr, with a
virtual world overlaid onto the camera's view.
Installation
============
Copy the BattleTrakr.bin file to the Apps directory, and copy the
BattleTrakr_Sounds directory to the SD card.
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