Gamemode IDs in Net64

From Computernewb Wiki
Revision as of 03:19, 17 May 2022 by Dartz (talk | contribs) (2 revisions imported: Old Computernewb Wiki Archive)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This page contains a list of Gamemode IDs in Net64, as of version 2.0.1.

IDs

Super Mario 64

ID Gamemode Description
1 Regular with interaction/punching The standard Super Mario 64 game, with interaction/punching enabled.
2 Regular with fireballs The standard Super Mario 64 game, but everyone has a "fire flower" powerup, so you can shoot fireballs by pressing the L button.
3 Regular with no interaction/punching The standard Super Mario 64 game, with interaction/punching disabled - intended mostly for races.
4 Prophunt Around 1/3 of the players are selected to be "hunters" while the remaining 2/3 pose as props. The hunters must hunt down props and eliminate them while props must blend in with everything else and hide.
5 Boss Rush One player turns into a giant and becomes very powerful - and the remaining players stay small and must defeat him. Whoever kills the giant successfully will become a giant.
6 Tag Works just how it is described - one player is tagged and other players must run from them, whoever is tagged becomes "it"
7 None Unimplemented gamemode
8 WarioWare Works just like the real WarioWare - each player gets the same mission, and has to complete it as quickly as possible. When the player finishes a mission, they will receive one point and another random level and mission is chosen.